ARCHETYPES ARCHETYPES A recurring pattern existing universally and instinctively in the collective unconscious of the human race. Three Major Kinds: Situational Archetypes Character Archetypes Symbolic Archetypes SITUATIONAL ARCHETYPES
The Initiation: Adolescent coming into maturity (Huckleberry Finn, Elizabeth Bennet, the hobbits) The Quest: Search for something/someone which, when found and brought back will restore life and fertility to wasted land, the desolation of which is mirrored by a leaders illness and disability (Sir Gawain, The Lion King) The Task: to save the kingdom/fair lady, hero must perform some nearly superhuman deed, to identify himself so that he may reassume his
rightful position (Beowulf slays Grendel, the Karate Kid learns Karate) SITUATIONAL ARCHETYPES The Journey: send hero in search of info or intellectual truth necessary to restore fertility to the kingdom. Sometimes hero descends into real or psychological hell and is forced to discover the blackest truths, quite often concerning his own fault OR the depiction of a limited number of travelers on a voyage or any other trip for the purpose of isolating them and using them as a microcosm of society (The Odyssey, The Canterbury
Tales, The Fellowship of the Rings, The Secret Garden) SITUATIONAL ARCHETYPES All Heroes Journey
Stage 1: Introduced in the Ordinary World Stage 2: Call to Adventure/Challenge Stage 3: Refusing the Call because of fear Stage 4: Mentor encourages and prepares Stage 5: Crossing First Threshold: commits to adventure, enters special world Stage 6: Tests, Allies, Enemies: learns rules of special world Stage 7: Fall, Descent: last edge of dangerous place, underground, enters Stage 8: The Ordeal: hero hits bottom, battles hostile force, faces fear SITUATIONAL
ARCHETYPES Stage 9: Reward: survived, won, takes possession of treasure, earns title of hero Stage 10: Road Back, Return Stage 11: Resurrection: reborn, cleansed, final test, moments of death, rebirth Stage 12: Return home with Elixir of
Life: returns to ordinary world with treasure, heals land SITUATIONAL ARCHETYPES The Fall: descent from a higher to a lower state of being, expulsion for disobedience (Adam and Eve, Oedipus) Death and Rebirth: parallels the cycle of nature and the cycle of life. (morning/spring=birth; evening/winter=old age or death)
Nature vs. the Mechanistic World: nature is good while science, technology, and society are evil (Walden, The Terminator, Jurassic Park) SITUATIONAL ARCHETYPES Battle Between Good and Evil: Good triumphs over evil despite great odds (The Lord of the Rings, Little Mermaid, any western)
Unhealable Wound: either physical or psychological and cannot be healed fully, indicates loss of innocence, wounds often ache and drive sufferer to desperate measures. (Harry Potters scar, Ahabs wooden leg, Frodos shoulder) SITUATIONAL ARCHETYPES The Ritual: actual ceremonies the
initiate experiences that will mark his rite of passage into another state. They are sign posts for the characters role in society. (weddings, baptisms, graduation, Harry Potters choosing ceremony) SITUATIONAL ARCHETYPES The Magic Weapon Sometimes connected with the task
Refers to a skilled individual heros ability to use a piece of technology in order to combat evil, continue a journey, or prove his or her identity as a chosen individual Thors Hammer, Luke Skywalkers light saber SITUATIONAL ARCHETYPES Boy Meets Girl: the basis of all romantic plot lines
Loss of Innocence: a good person, usually young and inexperienced, sees and experiences something of the world and learns how things really work SITUATIONAL ARCHETYPES Father-Son Conflict Tension often results from separation during childhood or from an external source when the individuals meet as
men and where the mentor often has a higher place in the affections of the hero than the natural parent. Sometimes resolved in atonement. SITUATIONAL ARCHETYPES Innate Wisdom vs. Educated Stupidity Some characters exhibit wisdom and understanding intuitively as opposed to those supposedly in charge.
Jim in Huckleberry Finn CHARACTER ARCHETYPES CHARACTER ARCHETYPES The Hero Accomplishes more than most Willing to sacrifice to serve a higher cause, can change the world Demands higher standards of human behavior and lives by those standards Human mortal Seeks fulfillment
Types of Heroes Tragic Hero Position: royal or noble with great power, usually a king, has good intentions
Tragic Flaw: usually hubris, makes tragic error Reversal: because of tragic error, suffers downfall from happiness to misery Recognition: hero recognized error too late to prevent it or escape Dies in the end A.k.a. Transcendent Hero CHARACTER ARCHETYPES Epic Hero
Mortal who represents a cultures values Fights for good against evil Dies in the end Seems to have superhuman abilities Faces tests and trials CHARACTER ARCHETYPES Romantic/Gothic Hero lives and dies for love, deadly dark side Comic Hero
alive at the end; happy ending Anti Hero A central figure who establishes own rules, lives in isolation, rejects values of society, dies or goes insane, suffers betrayals, often pathetic, comic antisocial outcast, but NOT the villain. Goes on a journey leaving behind all he despises. The part of all men that yearns to stray from the beaten path and tell society to go to hell. CHARACTER ARCHETYPES
Defiant Anti-hero: oppose of society[s definition of heroism-goddess. Heart of Darkness Unbalanced Hero: protagonist who has mental or emotional deficiencies, Hamlet, One Flew Over the Cuckoos Nest The Otherthe Denied Hero: protagonist whose status or essential otherness makes heroism possible, Invisible Man, The Joy Luck Club CHARACTER ARCHETYPES
Superheroic: Exaggerates the normal proportions of humanity; frequently has divine or supernatural origins. In some sense, the superhero is one apart, someone who does not quite belong, but who is nonetheless needed by society. CHARACTER ARCHETYPES
Warrior Hero: a near god-like hero faces physical challenges and external enemies Lover Hero: Prince Charming, a pure love motivates to complete quest Scapegoat Hero: suffers for the sake of others, Jesus Proto-Feminist Hero: female Apocalyptic Hero: faces possible destruction of society CHARACTER ARCHETYPES
Neutral Characters The Young Man from the Provinces: this hero is spirited away as a young man and reared by stranger. He later returns to his home and sees new problems and new solutions. (Tarzan, Dorothy from The Wizard of Oz, Mr. Spock) The Initiates: young heroes or heroines who must endure some training and ceremony; usually wear white.( Daniel in The Karate Kid)
CHARACTER ARCHETYPES The Wise Old Man/Mentors: teachers or counselors to the initiates, represent wisdom, tests moral qualities of others, always appear when hero is in trouble (Gandolf) Mentor/Pupil Relationship: mentor teaches by example the skills necessary to survive the quest.
CHARACTER ARCHETYPES Hunting Group of Companions: Loyal companions willing to face any number of perils in order to be together. (Knights of the Round Table) Loyal Retainers: servants who are heroic themselves and protect the hero and reflect the nobility of the hero. (Watson to Sherlock Holmes, Sam in The Lord of the Rings)
Friendly Beast: Shows nature is on the side of the hero. (Toto, Lassie, Trigger) CHARACTER ARCHETYPES Librarian/Professor Usually cool and intellectual Tendency to be inflexible Prim and proper Hides uncontrollable passionate side
longing for adventure and can be reckless CHARACTER ARCHETYPES Fool/Free Spirit Always optimistic that things will turn out well Always has time for silly things Often grows out of this role and into another archetype.
CHARACTER ARCHETYPES Swashbuckler/Adventurer: Always ready for adventure, risk taker, little fear, thrill of the hunt Warrior/Protector: knight in shining armor, ready to defend honor, country, the helpless, good with sword or computer CHARACTER ARCHETYPES
The Devil Figure: Offers worldly goods, fame or knowledge to the protagonist in exchange for possession of the soul. (Satan, Hitler) Evil Figure with the Ultimately Good Heart: redeemable devil figure saved by the nobility or love of the hero. (Green Knight, Scrooge, any romance novel hero) CHARACTER ARCHETYPES
The Outcast: a figure who is banished from a social group for some crime against his fellow man, usually destined to become a wanderer. The Creature of Nightmare: a monster usually summoned from the deepest, darkest part of the human psyche to threaten the lives of the hero/ heroine. Often a perversion of the human body. (werewolves, vampires, huge snakes, the monster in Frankenstein)
CHARACTER ARCHETYPES Noble Savage an idealized concept of uncivilized man, who symbolizes the innate goodness of one not exposed to the corrupting influences of civilization. Tonto 1960s Litter commercial
https://www.youtube.com/watch?feature=pl ayer_detailpage&v=j7OHG7tHrNM CHARACTER ARCHETYPES Cause Fighter/Terrorist: can take two paths, begin their journey with strong commitments to a political or personal cause. The terrorist will use whatever means necessary to make a statement including hurting the innocent
Tragic Artist/Outcast: Both start in similar places but have different destinies. Creative and sensitive, want to belong. Artist creates something beautiful, while the Outcast becomes torturer and is willing to hurt in order to be accepted CHARACTER ARCHETYPES Uncommitted Lover: Don Juan type is a true charmer, usually male, player who creates every womans fantasy, unstable
Best Friend: Loyal companion and regular guy is the moral center of our hero, never gets distracted or lost and pulls hero aside to counsel, dependable, honest, soft hearted, always there. CHARACTER ARCHETYPES Prophet/Reporter: sometimes blind, serves as a way to warn heroes of the perils to come. Many are ignored and the heroes regret it later. Modern prophets put two and two together and
predict how things will turn out without being interested in the outcome. CHARACTER ARCHETYPES The Woman Figure The Earthmother: symbolic of fruition, offers emotional nourishment, often wears earth colors, her body is symbolic of childbearing capabilities. (Godlberry in Lord of the Rings) The Temptress: sensuous beauty, protagonist is physically attracted and brings about his downfall. (Sirens, Cleopatra, Delilah) CHARACTER ARCHETYPES
The Woman Figure The Good Mother: associated with warmth, nourishment, protection The Terrible Mother: the witchassociated with darkness, danger, and death. (Cinderellas stepmother) CHARACTER ARCHETYPES The Woman Figure The Platonic Ideal: source of
inspiration, protagonist has an intellectual rather than physical attraction. (Virgin Mary, Dantes Beatrice) The Unfaithful Wife: A woman married to a man she sees as dull or distant and attracted to a more virile or interesting man. (Anna Karenina) CHARACTER ARCHETYPES The Woman Figure
The Damsel in Distress: vulnerable woman who must be rescued by the hero, often used as bait to trap the unsuspecting hero. (Snow White) The Star-Crossed Lovers: two characters are engaged in a love affair that is fated to end tragically for one or both due to the disapproval of their society, friends, or family, or some tragic situation. (Romeo and Juliet) CHARACTER ARCHETYPES
The Trapped Spouse: maries young marriage based on politics, money, or family contacts and not a supportive, loving relationship, boring and dry, but stable and safe relationship Hag/Witch/Shaman: always an older woman, sometimes very old with great wisdom, often connected with magical forces. Shaman is the male version of this. Usually lives alone with symbolic animals. Plays vital role in the heros quest, but uninvolved with the outcome.
CHARACTER ARCHETYPES Bad Characters The Rebel: Reckless and fearless, what happens when the fool grows up, discovers the world is corrupt or uncaring The Tyrant: leader is obsessed with power, sometimes two-faced sending others to do the dirty work CHARACTER ARCHETYPES
The Devil: Truly evil, speaks with charm and poise and offers the hero everything he might want in order to tempt him away from his course. Seeks out weakness and makes contracts and in the end offers eternal pain. The Traitor: uses words carefully, weave elaborate plots in order to trap heroes, manipulative, plays people off against each other, stabs people in the back, betray friends
CHARACTER ARCHETYPES Evil Genius: the kid who got bullied on the playground for being smart and now seeks revenge. Loves showing off sup0erior brain and inventions of torture. Hates everyone. The Sadist: truly a loony, only desire is to create pain and suffering, siolent and loves to be in ultimate control of life and death, can not be saved, mind games
CHARACTER ARCHETYPES The Creature/Predator: nightmarish exaggeration of a wild animal plays on our deepest fears of being eaten by something we never quite saw, vampires, werewolves, sharks, giant spiders. SYMBOLIC ARCHETYPES SYMBOLIC ARCHETYPES
The River: symbolic of life, journey down a river takes character through changes, metaphor for the passage time, also borders or decisions that cannot be taken back The Garden: place of earthly delights, love, fertility and the female body until Christianity when Eden became a symbol of an eternal paradise. Japanese gardens are place of peace and harmony, find balance, rejuvenation SYMBOLIC ARCHETYPES
The Forest/Wilderness: dangerous world full of beasts and darkness, uncontrolled place, also place for solitary life. Modern approaches see it as a way to get away from industrialized life The Sea: source of life, good or evil, giant storms and force of nature OR home to pearls, found treasure, livelihood for fishermen, infinity: all rivers lead to the sea
SYMBOLIC ARCHETYPES Boats: journeys on boats usually long and dangerous, also like an island, isolation from society The Island: metaphor for isolation, separation from society, Lord of the Flies, Robinson Crusoe
The Mountain: spiritual journey, upward movement, powerful places, center of universe where all things are seen SYMBOLIC ARCHETYPES The Wasteland: often a desert, represents an emotionally/physically barren place or time in a journey, character is usually cleansed of fear or doubt and reconnects to his/her sense of faith or inner strength, emerge stronger and more focused, sometimes emerge insane.
SYMBOLIC ARCHETYPES The Pasture/Field: simple farming life that is predictable and calm, metaphorical shepherd The Tower: places of worship or burial, reach toward heaven OR symbol of human pride. Walls are also seen as protection of maidenhood. The Castle/Gothic Mansion: if set
during time castle was built, it represents a time of high ideals; if set 300-400 years later, it represents a run-down gloomy mansion, neglect, family secrets SYMBOLIC ARCHETYPES The Inn: place where traveler and locals interact, rarely a place of good news The Small Town: Everyone knows and
judges everyone else, everyone is expected to act just like everyone else, persecute or run off characters that are different or viewed as sinners. Represent intolerance or ignorance The Underworld: any representation of a descent/entrapment into hell or depth. Variation involves a passage through a SYMBOLIC ARCHETYPES Light vs. Darkness: Light usually suggests hope, renewal, or intellectual
illumination; darkness implies the unknown, ignorance, or despair. Water vs. Desert: Because water is necessary to life and growth, it commonly appears as a birth or rebirth symbol. Water is used in baptismal services, which solemnize spiritual births. Rain suggests a characters spiritual birth. (the rains at the end of The Lion King) SYMBOLIC ARCHETYPES
Heaven vs. Hell: Man has traditionally associated parts of the universe not accessible to him with the dwelling places of the primordial forces that govern his world. The skies and mountain tops house his gods; the bowels of the earth contain the diabolic forces. Heaven: Look for things that come from above. Hell: Look for things that come from below. SYMBOLIC ARCHETYPES
Haven vs. Wilderness: Places of safety contrast sharply against the dangerous wilderness. Heroes are often sheltered for a time to regain health and resources. SYMBOLIC ARCHETYPES Supernatural Intervention: The gods intervene on the side of the hero or sometimes against him (The Odyssey,
The Iliad, The Knights Tale) Fire vs. Ice: Fire represents knowledge, light, life, and rebirth, while ice, like desert, represents ignorance, darkness, sterility, and death. When we begin to control fire, we began to control our environment and our lives. (Prometheus, Dantes The Inferno) SYMBOLIC ARCHETYPES
Three: the trinity Four: mankind (four limbs), four elements, four seasons Six: devil, evil Seven: Divinity (3) = Mankind (4) = relationship between man and god, seven deadly sins, seven days of week, create the work SYMBOLIC ARCHETYPES
Shapes Oval: Woman, passivity Triangle: communication, between heaven and earth, fire, trinity, movement upward, return to origins Square: pluralism, earth, firmness, stability construction Rectangle: the most rational, most secure Cross: tree of life, struggle, martyrdom Circle: heaven, intellect, thought, sun, unity oneness
Spiral: evolution of universe, cosmic motion Identify one character, one situational, and one symbolic archetype in the following video: https:// www.youtube.com/watch?feature=player_ detailpage&v=sOnqjkJTMaA https://www.youtube.com/watch? feature=player_detailpage&v=wCOcy_HW
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