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2020CrapsGAME RULESDOCUMENT VERSION 2.2

Games Rules IndexEvolution Games . 2Craps . 2Live Dealer Craps. 2First Person Craps . 2

Evolution GamesCrapsFollowing Game Rules Applies to:Live Dealer CrapsFirst Person CrapsGame ObjectiveCraps is an entertaining and exciting game of chance played with two regular dice with face values from 1 to 6.The objective of the game is to predict the outcome of the two dice total, based on your selected bets.Game RulesThere is a wide selection of bets on the Craps table, each type having its own payout and conditions forwinning, and with each type of bet requiring different dice totals to be rolled. Some bets are resolved in oneroll while others may take several rolls until they are resolved.The game occurs in two phases: the Come Out roll phase and the Point roll phase. It is possible to place betsduring both phases of the games. For each roll the two dice are thrown by the dice launcher into the wall atthe other side of the table. The result is displayed when the two dice have come to a rest on the table.The puck in the user interface will show if the next roll is a Come Out roll (the puck says OFF) or a Point roll(the puck says ON). This is useful to know since you can place different bets depending on in which phase youare playing.Each game round begins with a Come Out roll (OFF) for the fundamental Pass Line or Don’t Pass bets. If thesum of the two dice is 7 or 11 – you win on your Pass Line bet. If the sum of the dice is 2 or 3 you win on theDon’t Pass bet, and you push on the Don’t Pass bet if the sum is 12. Either way the bet is resolved and a newCome Out roll will start.If any other total is rolled (4, 5, 6, 8, 9 or 10) that total is called the Point. The puck is now changed to ON andplaced next to the rolled total on the betting grid or highlight. The game will remain in the Point roll phaseuntil a total of 7 is rolled, or the same point number is rolled once again.Unlike any other bets that can be placed at any roll phase, bets on the Pass Line or Don’t Pass are availableonly during the Come Out roll phase (puck will show “OFF”). If you joined the game during the Point roll phase,you can participate in the roll by placing bets on Come or Don’t Come. These bets are much like the Pass Lineand Don’t Pass bets, except that you will get a new rolled point number marked by your chips.Regardless of the game phase, you can always place bets before the next roll of the dice during the bettingtime.

To play, select which bets you would like to make and place your chips on the betting table accordingly.Bet TypesAll the bets in Craps are grouped into two categories: Multi-roll bets and One Roll bets, each being anindependent bet and having its own payout.Multi-roll betThese bets may not be settled on the first roll and will stay on the table until the total of 7 is rolled or the samechosen or established point number is rolled.A. Pass Line – this bet is available only during the Come Out roll phase. You win if the two dice total is a7 or 11, and you lose if the rolled two dice total is 2, 3, or 12. During the Point roll, you win if the twodice rolled the same point number before a 7.B. Don’t Pass – this bet is available only during the Come Out roll phase (puck shows “OFF”). During theCome Out roll, you win if the two dice rolled a 2 or 3, and you push if the rolled sum is 12. If the twodice rolled 7 or 11, you lose. During the Point roll, you win if the two dice rolled a 7 before the samepoint number is rolled.C. Come – this bet is only available during the Point roll phase (puck shows “ON”). You may place asmany Come bets as you wish while in this roll phase. The bets on Come win if 7 or 11 is rolled, andlose if total of 2, 3, or 12 is rolled. If any other total is rolled (4, 5, 6, 8, 9 or 10), your chips are movedto the bottom left corner of the rolled number to mark the point. You win if the same point number isrolled again before a 7.D. Don’t Come – this bet is available only during the Point roll phase (puck shows “ON”). You may placeas many Don’t Come bets as you wish while in this roll phase. The bets on Don’t Come win if the totalof 2 or 3 is rolled, and you push if the rolled sum is 12. If the two dice rolled 7 or 11, you lose. If anyother total is rolled (4, 5, 6, 8, 9 or 10), your chips are moved to the upper left corner of the rolledtotal to mark the point. You win if a total of 7 is rolled before the same point number is rolled again.E. Take Odds – this bet is available only for Pass Line or Come bets that has an established point. Acircular bet spot will appear next to your bet to show that this bet can be placed. This is called “TakeOdds” because it pays true odds of the established point against a 7. This bet will win together withyour Pass Line or Come bet.F. Lay Odds – this bet is available only for Don’t Pass or Don’t Come bets that has an established point. Acircular bet spot will appear next to your bet to show that this bet can be placed. This bet also paystrue odds against the established point and will win together with your Don’t Pass or Don’t Come bet.G. Place to Win – you bet that a total of 4, 5, 6, 8, 9 or 10 will be rolled before a 7. Select the numberthat you believe will be rolled and place your bet on the corresponding bet spot labelled “WIN”. Youwin if this number is rolled before 7.H. Place to Lose – you bet that 7 will be rolled before 4, 5, 6, 8, 9 or 10. Select the number you would liketo bet against and place your bets on the corresponding bet spot labelled “LOSE”. You win if 7 is rolledbefore this number.I. Hardways – place your bet on any or all pairs of Hardways (2 and 2, 3 and 3, 4 and 4, and 5 and 5).You win if the exact pair is rolled. These bets lose if any combination of 7 is rolled or an easycombination (not a pair) of the total is rolled. For example, a bet on Hardways 4 will win if the diceshow 2 and 2, but lose if it shows 3 and 1 – or any combination of 7.

One-roll betEach One Roll bet is valid for one roll only and will be resolved after every roll. One roll bets can always beplaced, during both Come Out roll and Point roll.J.K.L.M.N.O.P.Q.Field – this bet covers all totals of 2, 3, 4, 9, 10, 11, 12. It pays 1:1, except for the total of 2 and 12 thatpays 2:1.Seven – this bet covers any rolled combination of 7 (1 and 6, 2 and 5 etc).Craps – this bet covers any of the Craps numbers, which are totals of 2, 3 or 12.Crap 2 – place your bets exactly on the total of 2.Crap 3 – place your bet exactly on the total of 3.Crap 12 – place your bet exactly on the total of 12.Eleven – place your bet exactly on the total of 11.C & E – this bet covers the combination of any Craps total (2, 3 and 12), and the bet on Eleven (11). Ifany of the Craps numbers are rolled, you get paid 3:1 but if the 11 is rolled, you get paid 7:1.PayoutsYour payout depends on the type of placed bet.BETPAYOUTPass Line / Don't Pass1:1Come / Don't Come1:1Take Odds Pass Line / Come4 or 105 or 96 or 82:13:26:5Lay Odds Don't Pass / Don't Come4 or 105 or 96 or 81:22:35:6Place to Win 4 or 109:5Place to Win 5 or 97:5Place to Win 6 or 87:6Place to Lose 4 or 105:11Place to Lose 5 or 95:8Place to Lose 6 or 84:5Hard 4 or 107:1Hard 6 or 89:1ONE ROLL BETSField3,4,9,10,112 or 121:12:1Seven4:1Craps7:1Crap 230:1Crap 315:1

BETPAYOUTCrap 1230:1Eleven15:1C&E2,3,12113:17:1Malfunction voids all pays and play.Return to PlayerThe optimal theoretical return to player (RTP) percentage is 99.17% based on the Don’t Pass Line bet if the beton the Don’t Pass Line bet equals the bet on the Odds bet.The RTP range is 83.33% - 99.17%.