Warning!Violence and the SupernaturalThe fictional worlds of Palladium Books are violent, deadly and filled with supernatural monsters.Other-dimensional beings, often referred to as "demons," torment, stalk and prey on humans. Other alienlife forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in thesebooks.Some parents may find the violence, magic and supernatural elements of the games inappropriate foryoung readers/players. We suggest parental discretion.Please note that none of us at Palladium Books condone or encourage the occult, the practice ofmagic, the use of drugs, or violence.The Rifter Number 25Your guide to the Palladium Megaverse !

First Printing - January, 2004Copyright 2004 Palladium Books Inc. & Kevin SiembiedaAll rights reserved, world wide, under the Universal Copyright Convention. No part of this book may be reproduced in part orwhole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents,situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons livingor dead, is strictly coincidental.Palladium Books . Rifts , The Rifter , Coalition Wars , RECON , Nightbane , The Palladium Fantasy Role-Playing Game .The Mechanoids , The Mechanoid Invasion . After the Bomb , Phase World and Megaverse are registered trademarks ownedand licensed by Kevin Siembieda and Palladium Books Inc.Beyond the Supernatural Two, Chaos Earth. NEMA, Merctown, Dimension Builder. Dragonlands, Triax, Gargoyle Empire, UnitedWorld of Warlock, Chaos Wizard, Zone Wizard, D-Shifter, Chaos Witch, Demonbringer. Demon Caller. NEMA. Mechanoid Space,Heroes Unlimited. HU2, Powers Unlimited, Ninjas & Superspies, Aliens Unlimited, Mutant Underground, The Nursery, HardwareUnlimited. Gadgets Unlimited, Beyond the Supernatural, BTS-2, Three Galaxies, Void Runners, Gramercy Island, Skraypers, AtorianEmpire, Wormwood, Land of the Damned, The Citadel, Wolfen Wars, Wolfen, Cosmo-Knights, Cyber-Knight. Free Quebec. XiticixInvasion, Fadetown, Hammer of the Forge, Siege On Tolkeen, Psyscape. Dweomer, ARCHIE-3, Northern Gun, Coalition States. ErinTarn, Emperor Prosek, Splugorth, Splynncryth, Mega-Damage, Skelebot. SAMAS, Glitter Boy, Dog Boys, Dog Pack, Techno-Wizard. Ley Line Walker, Shifter, Bio-Wizardry, Psi-Stalker, Brodkil, Juicer. Crazy, Burbs, Borg, Bot. D-Bee, Chi-Town, Triax, NGR,and other names, titles and likenesses of characters are trademarks owned by Kevin Siembieda and Palladium Books Inc.w.paIladiumbooks.comThe Rifter #25 RPG sourcebook series is published by Palladium Books Inc., 12455 Universal Drive, Taylor, Ml 48180. Printedin the USA.

RIFTER #25Sourcebook and guide to the Palladium Megaverse Coordinator & Editor in Chief: Wayne SmithContributing Writers:James M.G. CannonMark Hall LeviJohnstone MichaelLong ShawnMerrow John C.Philpott Sonny RiceRodney Stott KevinSiembiedaProofreader: Julius RosensteinCover Illustration: Apollo OkamuraKeylining: Kevin SiembiedaInterior Artists:Kent BuriesDrunken Style Studios (DSS)Brandon C. Clark (DSS)Mark Dudley (DSS)Allen ManningBrian ManningApollo OkamuraFreddie Williams IIMichael Wilsonand other Palladium MadmenCover Logo Design: Steve EdwardsCredits Page Logo: Niklas BrandtTypesetting: Wayne SmithBased on the RPG rules, characters,concepts and Megaverse created by Kevin Siembieda.Special Thanks to all our contributors, writers and artists - and a special welcome on board to the artists andwriters making their debut in this issue. Our apologies to anybody who got accidentally left out or their namemisspelled.

Contents - The Rifter #25 - January, 2004Page 6 - ArtBrandon C. Clark of Drunken Style Studio was just playingaround with this illustration. He's been experimenting with different effects, toning and art techniques on paper and with thecomputer. When Kevin Siembieda saw this illustration hewanted it for The Rifter even though it was unfinished. Wehope you like this Page Six artwork as much as he did. You cansee more of Brandon's artwork along with Mark Dudley andother DSS artists elsewhere in this issue as well as ChaosEarth : Creatures of Chaos and Rifts China Two. These talented gentlemen just keep getting better and better.Page 7 - From the Desk of Kevin SiembiedaThe boss reflects a bit on the past, where Palladium's goingand his take on his place in the gaming business. A promisingfuture lays ahead.P age 8 - Pa lla di u m N e wsIssues #1-13 of The Rifter are soon to be discontinued,Erick Wujcik has hung his hat at Palladium Books for a littlewhile. Palladium may be moving down the street, Rifts ChinaOne is finally at the printers, recent releases and other stuff ispart of this issue's news.Palladium hopes to make the Origins Game Expo the placefor Palladium fans to gather, meet, game and have fun. Check itout on page 9.Page 10 — Coming AttractionsRifts China One is at the printers. It has a ton 'o good stuffin it and work is in progress on China 2, Powers Unlimited Two (for HU2), Beyond the Supernatural 2, the Rifts Dimension Builder and several other titles. Big things are brewing at Palladium Books, and you can catch a glimpse of what'sto come right here.Page 14 - Ninjas & Superspies (orHeroes Unlimited ) Gunsfor HireOptional rules, skills, Skill Programs and ideas by John C.Philpott for running modem day military campaigns usingNinjas & Superspies and adaptable to Heroes Unlimited .John's stint in the military helps give him a unique perspectiveand an attention to detail. Includes a wide range of new andmodified Skill Programs, Real World Special Forces Units, andother material for those looking for more realistic military-stylecampaigns.Artwork by Brian & Allan Manning.Page 40 - The Palladium Fantasy RPG The Lost Art of GolemancySonny Rice presents optional rules and tables that expand onthe Golem as a monster and villain, presenting unique featuresand characteristics, bizarre traits and self-awareness.Artwork by Apollo Okamura.Page 45 - Palladium Fantasy RPG The Fires of Korath, Part OneMichael Long has gone all out to provide us with an epic fantasy adventure involving the dreaded Old Ones, ancient artifacts, dragons, gods and intrigue. The adventure carriescharacters across land and sea, to ancient ruins, hidden temples,and places of danger where they must face Frost Giants, Will-othe-Wisps, monsters, sorcerers and numerous obstacles andenemies - some lurking in the shadows where they least expectthem. Best suited for mid- to high-range characters with the heartsof lions and the cunning of vipers.Artwork by Kent Buries. Maps by Michael Long and cleanedup by Wayne Smith.Page 67 - Rifts Enthralled (Psionics)Optional source material by Levi Johnstone as he presentsseveral new psionic powers and psychic character classes for theRifts Earth setting. We've been told one can never have enoughpsionic powers, so fans should have fun with abilities likeShared Perception, Hypnotic Control, Enhance Reflexes and AlterMemory. New optional characters include the Enthraller, Intuitive Warrior, Kinetic Master and Telepath.Artwork is by Mark Dudley and Brandon C. Clark ofDrunken Style Studio.Page 83 - Rifts Phase World The Hammer of the ForgeChapter 25 of James M.G. Cannon's epic saga. This chapterhas more surprises.Artwork by Apollo Okamura.Page 89 - Rifts Phage WorldMark Hall presents Psi-Stalkers turned into vampires by amysterious virus. Characters the author sees as more subtle,menacing and different than the traditional vampire. You be thejudge. Optional characters and rules.Artwork by Apollo Okamura.

Page 92 - Questions & AnswersRodney Stott, Shawn Merrow and Kevin Siembieda tackle adiverse selection of questions about magic before diving intoSecond Edition Fantasy conversions for "Lost Magic" and theYin-Sloth Jungles. Most of the material consists of spells foundin earlier printings and editions of the Palladium Fantasy RolePlaying game that, for one reason or another, got left out of thelatest edition. Well, they're back. Enjoy. Next issue, conversionsfor Yin-Sloth Jungles continue.Page 94 - The Rifter Super-Subscription OfferIt's subscription renewal time for The Rifter , and due topopular demand, we're making another unbeatable subscriptionoffer as an incentive for long-time subscribers to renew and newfolks to subscribe for the first time ever. Hey, if you enjoy TheRifter , why take the chance of missing a single issue? Subscribe to make sure your collection is complete. This offer isworth your while - check it out.No BTS PreviewSpace limitations and timing prevented us from offering thesneak preview to the new Beyond the Supernatural 2 roleplaying game. The good news is the game, in its entirety, shouldbe hitting store shelves sometime in March. Watch for it, youwon't be disappointed.The theme for issue 25Adventure and magic are the themes of this issue with material for character creation and gaming for Ninjas &Superspies , Palladium Fantasy and Rifts . There is plentyof material here for building adventures, introducing new powers, O.C.C.s and villains into existing campaigns to take theminto new directions or to offer a few surprises, as well as afleshed out fantasy adventure.The CoverThe cover is artist, Apollo Okamura's experiment in a computer generated color rendering. People who ordered Palladium's Collector's Super Grab Bag got a sneak peak at it. buthere it is in glorious color. Not bad for one of Apollo's first attempts at color. You can be sure to see more of his black andwhite and color work gracing the pages and covers of future Palladium products.propriate for your game, modify them or ignore themcompletely.All the material in The Rifter has been included for tworeasons: One, because we thought it was imaginative and fun,and two, we thought it would stimulate your imagination withfun ideas and concepts that you can use {if you want to), orwhich might inspire you to create your own wonders.www.palladiumbooks.coni -Palladium OnlineComing Next IssueThe Rifter #26 Part Two of Fires of Korath for Palladium Fantasy . Material for Nightbane and/or Heroes Unlimited . Material for Beyond the Supernatural . Material for Systems Failure . More material for Rifts , including a closerlook at mutants. Questions and Answers. The next chapter of The Hammer of theForge . The latest news and developments at PalladiumBooks. Source material for the entire PalladiumMegaverse . New contributors and fun. So please join us.Palladium Books role-playing games.infinite possibilities, limited only byyour imagination Optional and Unofficial Rules & Source MaterialPlease note that most of the material presented in TheRifter is "unofficial" or "optional" rules and source material.They are alternative ideas, homespun adventures and materialmostly created by fellow gamers and fans like you. the reader.Things one can elect to include in one's own campaign or simply enjoy reading about. They are not "official" to the maingames or world settings.As for optional tables and adventures, if they sound cool orfun, use them. If they sound funky, too high-powered or inap-Palladium's games are foundin stores everywhere

From the Desk of Kevin SiembiedaI can't believe it's 2004.1 started Palladium back in 1980, though our first product(The Mechanoid Invasion) didn't hit the store shelves (ill fall of1981. That makes us . . . what 23 or 24 years old depending onhow you look at it. Heck, even The Rifter is six years old!Palladium Books and Steve Jackson Games are among thetiny few role-playing game companies that haven't gone out ofbusiness, changed hands, or been bought and sold to return undernew management. Looking back, I'm proud of that accomplishment, and plan to be around for many years to come. Totop it off, for close to twenty years Palladium Books has beenconsistently ranked among the top five RPG companies in theworld. Not bad for a 24 year old kid with an overactive imagination and three grand in his pocket. Of course. I've had a lot ofhelp and encouragement along the way - my Mom and Dad, theDefilers (my original gaming group), Alex Marciniszyn andErick Wujcik all played a key role in giving me the courage toeven start Palladium Books. Since then, I've been living adream.There have been good, great and downright amazing timesover the last 24 years. The boom of Teenage Mutant NinjaTurtles , the fun of Robotech and the thrill-ride that hasbeen Rifts . Of course, there has been a fair share of hardwork, frustration, disappointment and heartache, but all in all,it's been fun, and the future looks brighter than ever.With every passing week, the Rifts Movie seems closer toreality. It's nice to get a call from Hollywood to answer questions about how magic works in Rifts , and it's a kick to get aChristmas basket from Jerry Bruckheimer (actually, the "basket"was more like a treasure chest; a nod to the 300 million dollarsuccess of Pirates of the Caribbean - only Finding Nemo hasgrossed more worldwide). A little weird (and a bit scary) tothink these giants in the film industry will be breathing life intoRifts over the next few years.Other things are quietly percolating at Palladium too. Wemay finally be moving down the street in another month or two,we're exploring other exciting mainstream opportunities andI've got a zillion ideas inside my head screaming to come out.The potential movie, licenses and other stuff outside the worldof role-playing (none of which I can tell you about yet) are allwonderful, but there are a ton of things 1 want to do in role-play-ing. Beyond the Supernatural Two is one of my pel projectsthat I think will surprise and please gamers. I want to do morewith Chaos Earth and Mechanoid Space is another one ofmy pet projects, but there are a lot of other exciting RPG ideasin the works. It's been fun working with Erick Wujcik again (recently returned from a yea